"use strict";
(function(){
var
buf,
bufIdx = 0,
hexBytes = [],
i
;
// Pre-calculate toString(16) for speed
for (i = 0; i < 256; i++) {
hexBytes[i] = (i + 0x100).toString(16).substr(1);
}
// Buffer random numbers for speed
// Reduce memory usage by decreasing this number (min 16)
// or improve speed by increasing this number (try 16384)
uuid.BUFFER_SIZE = 4096;
// Binary uuids
uuid.bin = uuidBin;
// Clear buffer
uuid.clearBuffer = function() {
buf = null;
bufIdx = 0;
};
// Test for uuid
uuid.test = function(uuid) {
if (typeof uuid === 'string') {
return /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(uuid);
}
return false;
};
// Node & Browser support
var crypt0;
if (typeof crypto !== 'undefined') {
crypt0 = crypto;
} else if( (typeof window !== 'undefined') && (typeof window.msCrypto !== 'undefined')) {
crypt0 = window.msCrypto; // IE11
}
if ((typeof module !== 'undefined') && (typeof require === 'function')) {
crypt0 = crypt0 || require('crypto');
module.exports = uuid;
} else if (typeof window !== 'undefined') {
window.uuid = uuid;
}
// Use best available PRNG
// Also expose this so you can override it.
uuid.randomBytes = (function(){
if (crypt0) {
if (crypt0.randomBytes) {
return crypt0.randomBytes;
}
if (crypt0.getRandomValues) {
if (typeof Uint8Array.prototype.slice !== 'function') {
return function(n) {
var bytes = new Uint8Array(n);
crypt0.getRandomValues(bytes);
return Array.from(bytes);
};
}
return function(n) {
var bytes = new Uint8Array(n);
crypt0.getRandomValues(bytes);
return bytes;
};
}
}
return function(n) {
var i, r = [];
for (i = 0; i < n; i++) {
r.push(Math.floor(Math.random() * 256));
}
return r;
};
})();
// Buffer some random bytes for speed
function randomBytesBuffered(n) {
if (!buf || ((bufIdx + n) > uuid.BUFFER_SIZE)) {
bufIdx = 0;
buf = uuid.randomBytes(uuid.BUFFER_SIZE);
}
return buf.slice(bufIdx, bufIdx += n);
}
// uuid.bin
function uuidBin() {
var b = randomBytesBuffered(16);
b[6] = (b[6] & 0x0f) | 0x40;
b[8] = (b[8] & 0x3f) | 0x80;
return b;
}
// String UUIDv4 (Random)
function uuid() {
var b = uuidBin();
return hexBytes[b[0]] + hexBytes[b[1]] +
hexBytes[b[2]] + hexBytes[b[3]] + '-' +
hexBytes[b[4]] + hexBytes[b[5]] + '-' +
hexBytes[b[6]] + hexBytes[b[7]] + '-' +
hexBytes[b[8]] + hexBytes[b[9]] + '-' +
hexBytes[b[10]] + hexBytes[b[11]] +
hexBytes[b[12]] + hexBytes[b[13]] +
hexBytes[b[14]] + hexBytes[b[15]]
;
}
})();