import { englishPage } from "./language"
async function handleRequest(request) {
let {pathname} = new URL(request.url)
pathname = pathname.toLowerCase()
if (pathname.endsWith('/')) {
pathname = pathname.substring(0, pathname.length - 1);
}
if (pathname === '/wsclick.html') {
count = 0
return new Response(englishPage(request) ? HOMEPAGE_EN : HOMEPAGE, {headers: {"Content-Type": "text/html; charset=utf-8"}})
} else if (pathname === '/wsclick') {
return websocketHandler(request)
}
}
async function websocketHandler(request) {
const upgradeHeader = request.headers.get("Upgrade")
if (upgradeHeader !== "websocket") {
return new Response("Expected websocket", { status: 400 })
}
const [client, server] = Object.values(new WebSocketPair())
let serverName = request.headers.get('x-ws-request-id')
if (serverName) {
serverName = serverName.match(/_(.*?)_/)[1]
}
await handleSession(server, serverName)
return new Response(null, {
status: 101,
webSocket: client
})
}
let count = 0
async function handleSession(websocket, serverName) {
websocket.accept()
websocket.addEventListener("message", async ({ data }) => {
console.log('message', data)
const now = (new Date()).toString().replace(' ()', '')
if (data === "CLICK") {
count += 1
websocket.send(JSON.stringify({ count, tz: now, server: serverName }))
} else {
// An unknown message came into the server. Send back an error message
websocket.send(JSON.stringify({ error: "Unknown message received", tz: now, server: serverName }))
}
})
websocket.addEventListener("close", async evt => {
// Handle when a client closes the WebSocket connection
console.log('xxx:close', evt)
})
}
const HOMEPAGE_EN = `
<html>
<head>
<title>WebSocket Click Counter Example</title>
<style>
body {
margin: 1rem;
font-family: monospace;
font-size: 16px;
}
</style>
</head>
<body>
<p>Click count: <span id="num"></span></p>
<button id="click">Click to send a message to the server, which will record your clicks and respond accordingly</button>
<p>You can also send a message that the WebSocket server cannot recognize, which will cause the WebSocket server to return an error message to the client.</p>
<button id="unknown">Simulate sending an unrecognized message to the server</button>
<p>Once testing is complete, you can click the button below to close the connection. Further clicks will not work until the page is refreshed.</p>
<button id="close">Close Connection</button>
<p id="error" style="color: red;"></p>
<h4>Received WebSocket messages from server</h4>
<ul id="events"></ul>
<script>
let ws
async function websocket(url) {
ws = new WebSocket(url)
if (!ws) {
throw new Error("server didn't accept ws")
}
ws.addEventListener("open", () => {
console.log('Opened websocket')
updateCount(0)
})
ws.addEventListener("message", ({ data }) => {
const { count, tz, error } = JSON.parse(data)
addNewEvent(data)
if (error) {
setErrorMessage(error)
} else {
setErrorMessage()
updateCount(count)
}
})
ws.addEventListener("close", () => {
console.log('Closed websocket')
const list = document.querySelector("#events")
list.innerText = ""
updateCount(0)
setErrorMessage()
})
}
const url = new URL(window.location)
url.protocol = "ws"
url.pathname = "/wsclick"
websocket(url)
document.querySelector("#click").addEventListener("click", () => {
ws.send("CLICK")
})
const updateCount = (count) => {
document.querySelector("#num").innerText = count
}
const addNewEvent = (data) => {
const list = document.querySelector("#events")
const item = document.createElement("li")
item.innerText = data
list.prepend(item)
}
const closeConnection = () => ws.close()
document.querySelector("#close").addEventListener("click", closeConnection)
document.querySelector("#unknown").addEventListener("click", () => ws.send("HUH"))
const setErrorMessage = message => {
document.querySelector("#error").innerHTML = message ? message : ""
}
</script>
</body>
</html>
`
addEventListener("fetch", event => {
return event.respondWith(handleRequest(event.request))
})